Pitcher energy level integration has arrived
The long awaited functionality for viewing pitcher fatigue is finally here! .. Except we are actually calling it "Pitcher Energy". This functionality was already embedded in the simulator from the beginning, but now you can see the current levels and make pitching changes, and rotation adjustments accordingly.
Pitcher energy is a percentage. Basically, it just represents the pitchers current capacity. 100% being at full potential. After an outing of however many innings, and during a game, a pitchers energy will slowly drop. Depending on the pitchers stamina, it will drop more rapidly at a certain point. Typically pitchers with high stamina, 80% or more, will be able to get it 7 innings without a significant drop, but you will see how this value changes in accordance to the players stamina and other factors as well.
After an outing you will need to give your pitcher enough time of rest to rejuvenate back to 100% energy, depending on how long he pitched in the game. This will become clear through usage. Typically a 9 inning game will require 3 games worth of time for recovering back to 100%. You can of course start or substitute a pitcher in with less than 100% capacity, if you so choose, depending on your strategy and unique situation.
The current pitcher energy can be viewed from hovering over the pitcher name (below the scouting ratings) or by just viewing it in the player card, labeled under "Energy" below the name header.
Alas, this is now a very significant strategic element to the game of franchise ball, and can be utilized to gain an advantage if used well! Please comment below if you have any questions on how the feature works. We will try to have the help document page for this feature completed in the coming week. The feature is fairly self explanatory though for the most part.
Let us know what you think, and good luck to all for the remainder of Season 104!
- Franchise Ball