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Player Statistics and Performance
Statistics :

There are various stats you can use to gauge how well teams and players are performing. To get a comprehensive and sortable view of these stats (major and minor league stats), you can use the statistics interface. Stats are also viewable in individual player cards and other various sections throughout the game. There are two types of stats : basic and sabermetric / extended. More sabermetrics will be available as the game develops.

Some of the stats supported by Franchise Ball are as follows :

Batting :
AB, Hits, 2B, 3B, HR, RBI, BB, OBP, PA (plate appearances), SLG, OPS, TB (total bases), XBH (extra base hits), AB/HR, BB/PA, ISO (isolated power), RC (runs created)

Pitching :
ERA, Wins, Losses, Saves, Win%, K, BB, Hits, Runs, IP, WHIP, BAA (batting avg against), K/9, BB/9, H/9 (hits per 9 innings), K/W (strikeouts to walks ratio), OBPA (on base % against), TBF (total batters faced), GP (games played)

In Team Management, or in a player's Player Card, by clicking a player in your roster, associated stats and a graph tool open up in the stats module. This can be used to view statistical trends for various time durations (current season, last 10 games, the last week, last 2 weeks, etc). In a Player Card, you can use the graph tool to compare a player's stats with other players as well.

Player performance :

There are complex underlying forces and factors that gauge how well a player is likely to perform. These are dynamic values that are constantly in flux. Conditioning, psychological, streak and slump factors as well, all contribute to a players performance, just like an actual professional player. These dynamic simulation factors make up our claims about the realistic nature of Franchise Ball. The basic strategy in Franchise Ball is determining how well players are performing through statistical analysis, much like in real life, so these dynamic performance values aren't actually revealed. We do however, reveal the general ideas behind how these factors operate in the section below.

Every batter has an odd factor that determines how likely they are of getting a hit, and every pitcher has an odd factor, their likelihood of getting an out. These factors are adjusted slightly by their resulting performance, as well as positive and negative psychological / observed streak / conditional bonus factors that occur throughout their career. Although these bonus factors are very slight, they can make a difference over time. There are also odd factors based on strengths and weaknesses for types of hits, and strikeout or walks potentiality for pitchers alike. You will notice some players improve over time, and some players slightly degrade in performance over time.

Take advantage of your observation of these trends, as it will be crucial in determining which players to acquire. If a player isn't playing, these factors cannot changes, so if you know a player has the potential to perform from past performance, playing them could potentially pay off. But there are many different strategies, your approach is entirely up to you.